#ifndef __HANDLER_CG_MAP_H__
#define __HANDLER_CG_MAP_H__

#pragma once

#include <PacketStruct.h>

class ServerSession;

class Handler_CG_MAP
{
public:
	Handler_CG_MAP();
	~Handler_CG_MAP();

	static VOID OnCG_MAP_TELEPORT_SYN( ServerSession * pPlayer, MSG_BASE* pMsg, WORD wSize );

};

#endif // __HANDLER_CG_MAP_H__